Game Title
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Dead Space 3 (Start 3:45 Stop 9:22) https://www.youtube.com/watch?v=nUgrIBqFHY4
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Thomas Gaynor
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Provide detailed descriptions from chosen
examples of sounds that establish…
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Clearly state what production technique(s) you
think have been used to create specific soundtrack elements
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Setting
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The setting is established in multiple ways in this game such as: The
setting seems to be a warzone because there are explosions, gun shots and
phrases like “whiskey 2 5 0” and “fine young soldiers” are used. Someone is treading
through something seems like snow. The game also seems to be set in the
future since futuristic sci-fi noises are used. On the radio you hear static
which symbolises that something has gone wrong and communications have been
lost by this you know that you are on your own from here on out or until you
manage to connect again. At one point you find out that the enemies aren’t
humans, most likely aliens because of the Sci-fi like noises, if they weren’t
in the game I would most likely believe it to be a zombie game. Near to the
end a man is in his house listening to his voicemail. When the man gets
captured it shows that the guy is of great importance and has good abilities.
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Dialogue has been used to point out the nature of their problem.
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Foley artistry – footsteps but it could also have been made with
Audio field recordings.
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The explosions could have been made using VST or even field
recordings could work.
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Mood
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The mood is influenced by the tone of voice of those who are talking
as well as the instruments they use. The mood is very dark; they do this by
using loud voices and saying “fine young soldiers and gunshots to make you
think that there are people dying. They make a dreary atmosphere with a
violin and make more tension with drums. The people start to seem panicked by
how their voices sound.
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Dialogue was used to show how people were dying.
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Traditional instruments like violins and drums help give an
atmosphere of impending doom
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VST/Traditional
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Game genre
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It seems like it could be a FPS because you hear about soldiers and
here about gunshots. The game has very eerily sounds in it that leads me to
believe that it’s a horror. It may be a romance from how we hear someone
saying they’re getting over him which is a classic trope where in the end
they usually get back together. There classic futuristic noises that seem
like classic noises that have just come out of star trek so it could also be Sci-Fi.
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The gunshots could have been made with VST or even field
recordings
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Traditional instruments like violin influence horror
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The dialogue makes you think romance
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Narrative
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There is an unknown objective, the man is alone, the terms “fine
young soldiers” and “general” make you think army, a worldwide disaster has
happened, something is coming, futuristic message – British woman says
“moving on” – could be an ex-lover?, he throws the phone and swipes the paper
to the ground dramatically, the guy gets captured, they have a job for him,
someone has been lost, he knows (loves?)
her
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The narrative is mostly influenced by dialogue because it tells
the story
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A violin makes you think that something is coming and makes
tension
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Game Title
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Provide detailed descriptions from chosen
examples of sounds that establish…
|
Clearly state what production technique(s) you
think have been used to create specific soundtrack elements
|
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Setting
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It’s during a fight which the MC is winning, it’s a very supernatural
world because there are non-natural explosions. I can also hear Sean
Schemmel voice who does the voicing for Goku which can be heard talking so
instantly know that it is based off of the well-known dragon ball franchise
and know that it is a supernatural fighting anime. It also has a friendship
is power theme where when your friends need you, you become more powerful to
help them.
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I can tell that the MC is winning because of the dialogue used
by the enemy “impossible”
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Dialogue also shows that his friemnds are supporting him
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VST or field recording could have been used to produce the explosions
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Mood
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It is a very serious tone which is shown when the enemy yells “Die”
and It becomes positive because you hear his Friends believing in him and
giving him power also the story ends on a high note because the music at the
end showed that good had won
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Dialogue was sued to show
off how serious the tone was and that such matters would not of been on a
game for children.
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But it did seem like something out of a show the way the MC’s
friends all believed in him and made him stronger.
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The ending tune was made using VST to make it seem like a very
positive and concluding ending.
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Game genre
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It is a Fighting game because I heard powerful blasts and explosions
in the middle of a fight and that I could tell from the enemy that he was
being defeated. Super natural because of the blasts made it seem just like a
supernatural fight from games I have played before and the enemy yells out “I
am a God” so if this were to be true or even slightly right then that means
that enemy would have had some kind of supernatural power
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Dialogue and VST were used to make the genre standout such as
when the enemy said what he was and for a character to stand up to that the
you must also have powers similar to them
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Narrative
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Moaning, “damn you!” – classic villain being defeated quote, blast,
explosion, being overpowered, other people joining in and helping out, from
what I can tell the MC is getting more power, bigger blast, the enemy says “I
am a God” and “impossible” to show that the MC is really powerful and has defeated
him, battle over, music is far more calm to show that piece is back.
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There isn’t that much dialogue in it but you get a lot just from
hearing them speak because you learn what the enemy is and what position he
is in, you also hear that there are people counting on the MC to win
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More dialogue was used to show that the enemy had lost and that
the battle between good and evil was over
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VST was used to show the calmness at the end and because no
words were said it shows that it was the end of the game
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Game Title
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Fire Emblem
Awakening (Cutscene) – Cataclysm (0:00 – 2:38) https://www.youtube.com/watch?v=kJ5EQcLJ9C4
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Provide detailed descriptions from chosen
examples of sounds that establish…
|
Clearly state what production technique(s) you
think have been used to create specific soundtrack elements
|
|
Setting
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The setting is established in different ways such as: You instantly
know it’s a dangerous situation when someone shouts “run”. Sounds like
something falling from the sky as well as other things make it sound like the
end of the world. Moaning noises such as screams and others which show that
there are people in turmoil. “Chrom what is that” somethings unknown is going
on, maybe even magical which sounds like something I hear in the clip. Someone
drew a sword meaning that this world is one that doesn’t use guns probably a
medieval style battle system where you fight at close range just like the
game “Chivalry”. A fight is going on and bones breaking and snapping, I don’t
know if this is happening to good guys or the zombies. Zombie noises so it
could be a zombie apocalypse but one that takes place before weaponry as to
make it a very different type of zombie game.
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Dialogue has been used to show the urgency and confusion that is
happening around the characters.
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I believe that Foley artistry has been used to make a fiery
noise and that it could have been tradition instruments such as drums or VST
to make the crash noises.
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The swords and fighting scenes would probably been Foley
artistry made by using pieces of metal.
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The zombie noises could have been dialogue or field recordings
as to make groaning noises.
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Mood
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A dangerous atmosphere is made by a guy yelling “Lissa run”, panting,
screams and things that are crashing down to the ground. Anxious – “I mean
it”, “what is that?” The background music makes it seem anxious yet doesn’t
take away from the dialogue by being too loud.
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A dangerous atmosphere is made by the use of dialogue as well as
probably Foley artistry.
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Game genre
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It seems to be a Medieval game since that’s when the majority of
swords were used but I also hear. Zombie’s groaning so it seems to be a
zombie themed game. Fighting game is shown by the metallic clashing. It could
also be a Monster game and not just zombies in general. I also think it could
be a Magical game because I heard classic noises/tropes from magical games,
“quite an entrance”
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The medieval genre comes from the fact that
sword are being used which I think could have been made with Foley artistry
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The zombie noises could have been made by
someone’s voice so it would be dialogue
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Dialogue and VST was used to make the classic
magical noises that I heard
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Narrative
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Something dangerous is going on and someone says – “run”, Sounds like
something falling from high up, Moaning noises such as screams and other
noises, “Chrom, what is that” somethings unknown is going on, Someone drew a
sword, zombie noises, A fight is going on and bones breaking, Fierce battle.
Woman moans and drops, a new fighter, she’s in trouble, Chrom joins in and
teams up to finish off the enemy, then he makes a final moan. The woman
entered in a mysterious/strange was – “Quite an entrance”
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Certain aspects such as how the characters
feel and the dangers they’re in are shown by dialogue
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The bones that are breaking as well as the
action noises could be made by Foley artistry.
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Game Title
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South Park: The Stick of Truth - Opening Cinematic https://www.youtube.com/watch?v=uJxb6d94zEs
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Provide detailed descriptions from chosen
examples of sounds that establish…
|
Clearly state what production technique(s) you
think have been used to create specific soundtrack elements
|
|
Setting
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You’re able to tell that it’s a different world because it talks
about where they area and its called the lands of Zaron and that they are the
humans of Kuprakey. You can also tell that it is a very mystical world because
they have been attacked by elves which only exist in fantasy; they also must
have magic because they have a grand wizard and ancient magical artefacts
such as the stick of truth. The world is also war ridden because it say how
they struggled to stay alive and you can also hear screams in the background
and they also talk about the tides of war. But it also sounds like a narcissistic
child talking because he says that the grand wizard is so undeniably cool and
that there is going to be a new kid that lets me believe that it’s all make
belief.
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It is almost completely made up of dialogue since they talk
about everything so that they can catch the player up with the lore of the
world
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They also had screams which would most likely have been made in a
recording room but could have also been made by recording things such as a
stadium cheering with a bit of editing.
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Mood
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It seems to be a very mystic and magical world it also. It talks
about death and wars which make it seem like a very dark and dreary game. It starts
to gets very confusing with its words because of how childish it sounds
closer to the end when they start to talk about a kid and sounds
narcissistic.
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The mood is set up by how the character talks such as when he talks
about death he has a very deep and dark voice
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But when he talks about how cool the grand wizard is he sound
very narcissistic which could point to him being the grand wizard himself
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Game genre
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It is definitely a Fantasy game because of how they have ancient artefacts
as well as different magical creatures in their world; its theme also gives
off of the same theme as game of thrones. It’s also a Fighting game because
of how it starts to talk about war which means that there will be fighting inside
the mechanics. It has a grand wizard which means that you will probably learn
magic off of him.
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The fantasy like music reminds of game of thrones and I believe
that this music has been made by using tradition instruments
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Since it’s a narrative
its mad up of complete dialogue
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There are also screams in the background which would most likely
have been made in a studio by multiple people and then blended together
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And there is also a magical bang when they talk about the grand
wizard which could have been made with VST or audio field recording
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Narrative
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In the lands of zaron, humans of kuprakey struggled to stay alive after
being attacked by the wicked drow elves, their king the grand wizard who’s
powerful but they put it in a very childish way which is strange, he has an
item called the stick of truth and anyone who has the stick can control the
universe and they will be able to turn the tides of war and protect the stick
with the help of the new kid
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Almost everything ha been done in dialogue since it’s the narrative
for a story
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Game Title
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Persona 4 Golden - Boss: Shadow Yosuke 0:00 – 5:10
https://www.youtube.com/watch?v=wrlqM8gwjys
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Provide detailed descriptions from chosen
examples of sounds that establish…
|
Clearly state what production technique(s) you
think have been used to create specific soundtrack elements
|
|
Setting
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Mood
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Game genre
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Narrative
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